GXM #23: What is a video game needledrop? With Kenny Vaughan
Mat & Tom ponder: does Final Fantasy VII Rebirth have music implementation issues? Then Kenny Vaughan of the ‘Between Music & Gaming’ newsletter joins us to establish a loose definition of ‘needledrop’ and how they can work within video games. We chat through some notable examples of the different types (non-diegetic vs. diegetic, covers, bespoke songs, etc.) in games including BioShock: Infinite and the Red Dead Redemption series.
Kenny's newsletter: betweenmusicandgaming.substack.com
News - 00:10:27
Topic interview - 00:37:03
60 Seconds recommendations - 01:33:38
In the news…
Via VGC: Final Fantasy music legend Nobuo Uematsu thinks modern ‘movie-like’ game music is uninteresting
Via Direct: Final Fantasy VII Rebirth Original Soundtrack and the limited ~ Special edit version ~ will be available April 10th
Hi-Fi RUSH is now available on PS5
Via NME: Billboard charts will now count music played in ‘Roblox’ - Billboard later denies
Listen to…
We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)
Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen…
…and HIT SUBSCRIBE if you enjoy!
We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.
Email — gxmpodcast@gmail.com
Twitter — @gxmpodcast | @tquillfeldt | @matombler
Instagram — @gxmpodcast
Produced by Tom Quillfeldt and Mat Ombler
Edited by Tom Quillfeldt
Music by Zak Foster
Show artwork by Joshua Klein
GXM #23: What is a video game needledrop? With Kenny Vaughan