Prolific and pedagogical composer, sound and game designer Joonas Turner joins Tom to chat about working on both sound design and music simultaneously — informing the player through sound, how metal is relatively easy to work with, and how to glean feedback on audio from critics even if it’s not explicitly mentioned.
00:04:52 - News
00:19:48 - Topic introduction
00:21:10 - Topic interview - Balancing sound design and music in video games, with Joonas Turner
01:06:42 - 60 seconds recommendations
In the news…
Via VGC, Michael Salvatori reportedly laid off at Bungie
Via GMFest.com, Game Festival Baldur’s Gate 3 and Last of Us Concerts
Via X, Eimear Noone recognised by GamerFest Dublin with lifetime achievement award
Via Eurogamer, Video Games in Concert announces UK tour dates
Listen to…
PinocchioP - The Pokémon Inside My Heart feat. Hatsune Miku
Simon Boswell and Chris Witten’s Burn: Cycle Reworks album
We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)
Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen…
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We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.
Email — gxmpodcast@gmail.com
Twitter — @gxmpodcast | @tquillfeldt | @matombler
Instagram — @gxmpodcast
Produced by Tom Quillfeldt and Mat Ombler
Edited by Tom Quillfeldt
Music by Zak Foster
GXM #16: Joonas Turner on balancing video game sound design and music