GXM #16: Joonas Turner on balancing video game sound design and music
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Prolific and pedagogical composer, sound and game designer Joonas Turner joins Tom to chat about working on both sound design and music simultaneously — informing the player through sound, how metal is relatively easy to work with, and how to glean feedback on audio from critics even if it’s not explicitly mentioned.
GXM #16: Joonas Turner on balancing video game sound design and music
GXM #16: Joonas Turner on balancing video…
GXM #16: Joonas Turner on balancing video game sound design and music
Prolific and pedagogical composer, sound and game designer Joonas Turner joins Tom to chat about working on both sound design and music simultaneously — informing the player through sound, how metal is relatively easy to work with, and how to glean feedback on audio from critics even if it’s not explicitly mentioned.